Thick Sprite Mesh
A downloadable unity plugin
Buy Now$4.50 USD or more
The ThickSpriteMesh.cs script allows you to effortlessly convert 2D sprites into 3D meshes with adjustable thickness. It generates a mesh where the front and back faces retain the shape and appearance of the specified sprite, while the side faces can be customized with a color, texture, or material of your choice.
- Generates a 3D mesh from a 2D sprite, preserving the sprite's shape and appearance on the front and back faces.
- Allows customization of the side faces with three modes: Color, Texture, or Material.
- Supports adjustable thickness of the side faces in local space.
- Provides a Refresh method to update the mesh during runtime when fields are changed programmatically.
- Uses Unlit/Texture shader by default for front and back faces to display the sprite accurately.
- Offers flexibility to assign custom shaders/materials to the front, back, and side faces for complete control over appearance.
- Full source code provided.
- Tested on built-in and URP render pipelines.
Feel free to leave a comment or contact zhixiang-service@outlook.com if you have any question or suggestion about this tool. Your feedback will motivate me to keep making the tool better!
Purchase
Buy Now$4.50 USD or more
In order to download this unity plugin you must purchase it at or above the minimum price of $4.50 USD. You will get access to the following files:
ThickSpriteMesh1.0.0.unitypackage 1.6 MB
Development log
- Thick Sprite Mesh 1.0.0 Released2 days ago
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