2.1.0 Released
Thick Sprite Mesh » Devlog


This version greatly improved the source code readability.
As a new feature, 2.1.0 added a Thickness To option for side faces to support multiple UV mapping modes of side texture.
For example, suppose that we have the following sprite
and the following side texture.
We can choose to map the thickness (depth) of the sprite to the height of the side texture.
Or map the thickness (depth) of the sprite to the width of the side texture.

Files
ThickSpriteMesh2.1.0.unitypackage 4.6 MB
4 days ago
ThickSpriteMesh2.0.2.unitypackage 4.5 MB
Feb 24, 2025
ThickSpriteMesh2.0.1.unitypackage 4.5 MB
Feb 10, 2025
ThickSpriteMesh2.0.0.unitypackage 4.6 MB
Dec 07, 2024
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Thick Sprite Mesh
Transform 2D sprites into thick 3D meshes with just attaching a script!
More posts
- 2.0.0 ReleasedDec 08, 2024
- Thick Sprite Mesh 1.0.0 ReleasedNov 02, 2024
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