2.1.0 Released


This version greatly improved the source code readability.

As a new feature, 2.1.0 added a Thickness To option for side faces to support multiple UV mapping modes of side texture.


For example, suppose that we have the following sprite

and the following side texture.


We can choose to map the thickness (depth) of the sprite to the height of the side texture.


Or map the thickness (depth) of the sprite to the width of the side texture.

Files

ThickSpriteMesh2.1.0.unitypackage 4.6 MB
4 days ago
ThickSpriteMesh2.0.2.unitypackage 4.5 MB
Feb 24, 2025
ThickSpriteMesh2.0.1.unitypackage 4.5 MB
Feb 10, 2025
ThickSpriteMesh2.0.0.unitypackage 4.6 MB
Dec 07, 2024

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